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(+1)

Hi Watabou !

Thanks for your replies.

I am not sure to very well use MCFG URL and its parameters. In my browser, I call https://watabou.itch.io/medieval-fantasy-city-generator, it displays a generated city. If I add "?export=png" or "?export=json", I works, but I get a new city each time.

Same thing if I add "&wall=0" or "wall=1", I got a city with or without walls around the city, but city is regenerated. How can I stay on same city and test some variations by url ?

BTW, is there a list of URL options (wall,castle,...) in MFCG ?

I try the same thing on VG, but except export, which does not have any effect, I am able to get the same village (I suppose as long as I keep the same value in "seed" ?).

But the last point ("error"), I am not able to reproduce it today. My memory was I got a "500 internal error" on MFCG, when adding a "?export=XXX".

(All my tests have been done with Chrome, and most of the time confirm with Firefox).

There are two slightly different versions (itch.io version and Arcana version) of each of the following generators: Perilous Shores, MFCG, NG, Procgen Mansion, VG, 1PDG. For example, for MFCG the web address of its itch.io version is https://watabou.itch.io/medieval-fantasy-city-generator and the web address of its Arcana version is https://watabou.github.io/city-generator/. Only the Arcana versions of the generators can access the address bar of your browser and pull parameters from there. You can't parameterize the itch.io version of a generator via a url, because on itch.io applications are run isolated (in an iframe). 

Here is the same city with and without a castle (note the castle parameter in the urls):

(+1)

Hi,

Thanks for your explanations !