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oh odd, the main menu button doesn't pop up when you die?

(3 edits) (+1)

sadly not, it could be a resolution thing? the game wouldn't launch on my large screen so I was playing it on a 1360 x768 one.

Also to add a few notes..

things I really love:
-condemned/saw/manhunt aesthetic is captured super well here
-warehouse environment is super well realized
-hand models are sweet
-menu sounds r neat
-tarp physics r neater
-throwing bottles is fun(should add throwing to melee weapons?)
-guns feel great

as for bugs and nitpicks:

-FP held objects and sometimes enemie bodies clip through walls and floor

-mouse went out of window during a fight somehow causing me to die (on reflection this might have been me pressing the windows key)

-the gun enemies kill very fast which combined with the death camera bug make it hard to finish, I didn't reach the end yet but will try again later! 

-the instances where the bunny guy says "fucking" and "didn't really doubt you" seem out of place to me for some reason. seems less cold and calculating instead of just saying "didn't doubt you"

but ye, anyways, sweet game so far! definitely chomping at the bit to play more

(+3)

thank u for the feedback. and hm, it could be the diff resolution ... maybe i didn't set the canvas right for the death screen. i think i'll make a small patch later and post it with some updated qol stuf


also rlly appreciate the feedback with the bunny guy. a few of the lines were ad-libbed and re-recorded last minute for consistency rather than quality, so in the next demo i'm going to spend a bit more time on the writing and voice acting etc.

"-the instances where the bunny guy says "fucking" and "didn't really doubt you" seem out of place to me for some reason. seems less cold and calculating instead of just saying "didn't doubt you""

Crazy, I had the same thought about the tone feeling weird in those moments but thought it might just be me. Full agree with this post