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๐•ธ๐–”๐–“๐–Œ๐–—๐–Š๐–‘

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A member registered Apr 14, 2023 ยท View creator page โ†’

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oh weird! I have no idea what could be causing that, but we'll look into it, thank u

thanks for checking it out! we agonized greatly over how to guide the player without outright giving them the solutions, it's a tough balance! but I'm really glad you enjoyed it overall

wow my first scammer comment

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maybe eventually. if it has a full release then absolutely. we're still figuring out the scope of what a full release may look like though

edit: yes! we're waiting on the many all-clears from steam to get the demo up

im NOT The Beast you cant make me believe im The Beast. also let's make a shattered memories therapist game 2gother sometime

awesome game!!! at first it felt daunting but i got to grips with things very quick.. the terminal stuff is excellent and the attention to detail and worldbuilding are such fantastic touches. my only gripe is needing to crouch to refill the oxygen!!! slow ass astronaut knees....

what a gorgeous environment, you know i'm a sucker for red... I need to see more of this modelling style in the games I play. chop chop joey! (and juice hi juice ily)

sometimes.. u gotta water ur plants

i hate when this happens to me. but i luv 2 scat

it's good to ball

what a wonderful game environment that is really for the. lovers. and free cheesers.

source platforming is novel as hell and does a fantastic job of channeling the vibe from old gmod maps, which were already so nostalgic and personally crafted. this feels like hallowed ground (or in some cases hollowed!) and it's quite compelling, ruminating on the different possible aspects of someone's life through such a small but specific vignette. this game may be stuck in the past but there's a lot of hopefulness to it too, woven into the seams

I wanna play this so bad... let me iiiiinnnn!!!

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To those it may concern, we've just released a demo/prototype for HAM HOLE. this game was made in a month for TFR: GJ3. but we put countless hours into polishing it up in the hopes that people will like it enough to warrant a full release. its a weird little horror exploration/puzzle game with a bunch of secrets to find and a couple of odd systems involving meat and roaches. average playtime of about 20-40 minutes.


if this looks interesting to you at all, all I ask is that you come give the page a peek! https://fear-mongrel.itch.io/ham-hole


that's interesting

yes there *is* a secret ending

best game I've ever played

seconding this

this is so fucking cool. the presentation is amazing. incredibly inspiring. I want to make stuff exactly like this

a captivating story, wonderful atmosphere. very cool tunes. had a lot of fun with it. eventually couldn't find the girl anymore, but the story is so good it leaves me wishing I could. will likely give it another shot when I have the time

epic sauce...

incredible atmosphere

late homework has like the perfect amount of modernization on a thoroughly recreated classic horror gameplay loop. love love the more unique encounters and the portal doors are a really clever way of optimizing space and gaining utility. the back up camera is so appreciated too I loved being able to pick which scenarios I wanted the fixed cameras in. the whole thing took me 2 tries and on the last one I very narrowly escaped. the shock I felt when I got all the pages felt exactly like it did back in silent hill, just having a poorly mapped out area in my mind and booking it for whatever door was open with that pounding track playing. and speaking of doors the cute lil animations for going through them never got old. normally I would try to provide some constructive criticism if it's desired, but I genuinely can't think of anything I'd change.

when I launch it I hear music but just get a black screen! am I doing something wrong

didn't expect the fem protagonist tbh! also did I hear one of her grunt lines is "Yes" when she gets hit?? kinda funny if true, adds a bit to go off of character wise 

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sadly not, it could be a resolution thing? the game wouldn't launch on my large screen so I was playing it on a 1360 x768 one.

Also to add a few notes..

things I really love:
-condemned/saw/manhunt aesthetic is captured super well here
-warehouse environment is super well realized
-hand models are sweet
-menu sounds r neat
-tarp physics r neater
-throwing bottles is fun(should add throwing to melee weapons?)
-guns feel great

as for bugs and nitpicks:

-FP held objects and sometimes enemie bodies clip through walls and floor

-mouse went out of window during a fight somehow causing me to die (on reflection this might have been me pressing the windows key)

-the gun enemies kill very fast which combined with the death camera bug make it hard to finish, I didn't reach the end yet but will try again later! 

-the instances where the bunny guy says "fucking" and "didn't really doubt you" seem out of place to me for some reason. seems less cold and calculating instead of just saying "didn't doubt you"

but ye, anyways, sweet game so far! definitely chomping at the bit to play more

Really awesome stuff! but every time I die it gets stuck on the dead camera and won't let me progress, requiring restart. this is my major gripe, everything else about the demo feels seamless and fun despite a few detail nitpicks

This demo ate my son. 11/10

buy this game right now

pretty cool! wish i couldve figured out how to fullscreen. I like the vibes

the stroke of the pen seems to taper off immediately for me, as if the ink is incredibly dry, making it very hard to input things quickly. love the concept and aesthetic though

I hope ur still working on this! sending my love