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(+1)

I like the terrain destruction idea for the game, the bomb enemies and having bombs as an alt fire was fun to interact with! For what was in the game at this stage, having no directions made it tedious to reach the objective stones, but a minimap would have been overkill. Having landmarks would have made it nicer to explore. I found it easier to know where I was after finding the long tunnels I had left behind. I didn't feel like I could follow the story at all, but the gameplay concept is solid!

Thanks for the comment!

I got some thought on how to improve the game as a post jam release. I'm using all your feedback to come up with a good scope! Thank you!