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(+4)

What can I say Carrot... WHAT CAN I SAY

THE EMOTIONS. THE WHIRLWIND OF EMOTIONS I WAS CAUGHT IN (admittedly, it was more bearable the previous part but STILL) BUT GOODNESS WHAT A CONCLUSION.

Okay. Okay. Okay. It's alright, I'll gather my thoughts.

First of all, WHAT?? SO MUCH ART??? AND I ONLY DID GENZOU'S ROUTE???? EVERYTHING IS SO PRETTY????? Like, really, the composition of the CGs was AMAZING, I loved the animations too, the succession of them to narrate very dramatic scenes (because this climax is still very dramatic looool). YOUR USE OF MUSIC, IT'S ALWAYS SO CLEVER, IT ALWAYS SETS SUCH A MOOD I AM IMPRESSED EACH AND EVERY TIME HOLY GOLLY MOLLY IGGY (yes, I need to create new interjections now)

The writing was, per usual, great and, per usual, made me discover French expressions used in English loool ("en masse" here dvdcvb). Your phrasing is both poetic, metaphorical even, and yes so visceral when it needs to. It perfectly supported the different moments of horror, fright, action and peace. Because I did say it: this finale is a WHIRLWIND OF EMOTIONS, it felt warm, then cold, blurry then clear, pure then soiled... it was an amazing finale, the perfect conclusion to a perfect game. An amazing culmination of everything that has been set up, and looking back on some things noticed during act 1 finally make sense and be explored.

I alas can't say much without spoilers. Just know, reader, that this game is amazing, be it the art, the writing, the music, the emotions, the heart, the themes... Oh, these themes!!! Play it, you won't regret it.


#### ------ SPOILER PORTION ----- ####


CARROT. CARROT. CARROT. OH MY GOD, THE THEMES OF THIS LAST PART RESONATED SO MUCH WITH ME YOU HAVE NO IDEA AT SOME POINTS SOME SCENES EVEN FELT CLOSE TO SCENES AND THEMES FOR FUTURE GAMES (Happy :) in particular I was screaming AND I CAN'T EXPLAIN BECAUSE OF SELF SPOILERS BUT DAMN THIS HIT SO CLOSE TO HOME YOU BROKE MY SOUL AGAIN) DFVFDDFDFGFDFG AND YOU EXECUTED IT SO WELL I AM IMPRESSED.

First, finally, we got to see Buck's struggle and how her dehumanisation has indeed turned her. This also was a GREAT WAY to highlight Hunar as a character, the comfort he's brought her and how losing this last connection, the last thing that made her human made her snap and do the unutterable i.e. putting her own child in at best a questionable state to go back to a place where she could have peace, at worst, in an ironically wooden coffin. This theme of the monster residing in the perception of others, rather than being something inherent to a person, really touched me a lot, and it was the perfect conclusion for Bucks. Seeing her being called a monster, disgusting for helping a bug... was sad, and I adored how these little things are what, in the end, ended up breaking her.

Another theme that touched me a lot is the theme of innocence, the way it gets corrupted and, when we lose this childhood innocence, what the best we can do is. Growing up is hard. Growing up is difficult. Growing up is becoming a more complex person, because the world around you gets more complex. You start questioning yourself. You are subjected to norms. The questions multiply like rabbits. And only the ignorant can remain innocent, because the world has its darker colours, and so do we. So, when childhood seems far away, and the world around us gets more obscure, when people start harming each other deeply... what can we do?

Being nice. Being kind to others. Trying to understand them. Apologising for our wrondoings. Always making sure we act with kindness and respect. These are the things we can do. And your potrayal of this message was absolutely gorgeous. This is something that rings very personally with me, as these are things I firmly believe in.

I ADORED Saydie, and that is an UNDERSTATEMENT. She is an incarnation of innocence and yet, Iggy cannot connect with her. Of course he cannot: he is grown. He's been selfish and mean, he's hurt the others around him. And yet, he follows her, considers the perspective she presents and realises: when you look for others, and don't let them on the side... you make them happy.

I loved how this was the culmination of Iggy's arc: being good to others, bringing them happiness. His wish isn't for his friends to be this happy: "I want to make my friends this happy", I appreciated he took the matter into his own hands, because I agree: happiness is something you build by supporting others (you can tell it was already a theme in The Life I Lost with the "if you want to enjoy roses in life, you have to go get them" loool so I'm not lying when I say you really NAILED themes that REALLY resonate with me).

And I loved that these characters, after everything, could go back in time, get a new chance at trying things again and doing them better. Sure, we cannot do that in real life, and we have to grow from our mistakes. But in real life, we don't necessarily get through what these characters go through either loool. And more than that, it really reinforced the message of the game by contrasting the original timeline and the new one. And seeing these characters happier, realising their dreams and being still imperfect, of course, because who isn't, but so much healthier.

That being said, I wasn't expecting the tree to be a yandere looool, but I truly adored it. The reveal of Saydie's corpse was striking, and its interventions were amazing, displaying new layers of these characters. This tree is the guilt we feel while exploring the world and discovering that, no, we're not the children we were, and that we have more twisted wishes and experiences. Well, some of them are normal, some are a result of our own suffering and some... are indeed a result of the world getting to us. Well... that's okay. Without getting into too many untasteful details you can guess from The Day Being Ace Made Him Stronger, as this comment section isn't the place to share them lol, but accepting exploring a soiled world will also soil you, and that some soil is okay as long as you act with kindness was an excellent message. This cult, this fascination for childhood is pointless: people don't grow into children. And we have to accept to grow into healthy adults instead.

The romance was also GREAT! I played Genzou's and am watching Joy play the two others right now loool but from what I can tell from Genzou's route and Joy's stream, you wrote these scenes wonderfully, really. It felt consistent with what you set up in the game and well-earned. I loved how the LI is the one to defend us against Bucks, it showed they cared.

In conclusion, it was an amazing game, Carrot, and I hope you are proud of you. I've been following the development of it for years now, and, if it was great from the start, you've truly grown as a creator and a person too, and this final part shows it. This whole game shows it. It is an inspiring story about kindness, empathy and how to navigate a world not meant for those who are innocent. This also is a game about LGBT-issues, one of the most amazing ace representations I've ever seen in a piece of media, not to say THE MOST amazing... Thank you, Carrot, really. This game will stick to me all my life, and will be a stone of all I create, and I'm sure I'm not the only one. Time for a confession: you and your game are the reason I've started working on Waterlily on the Froth lol. When I played the previous part, I felt so strongly about it that I wanted to create something that would make me feel feelings as strong... so ta-dah...

I'll just conclude it all with a thank you. Thank you for creating this. Thank you for your kindness. Thank you sharing your thoughts and your vision of the world through this game. Thank you for all the art you put inside it. Thank you for such an emotional conclusion. I am looking forward to the rest of your creative journey. Please never stop inspiring others by sharing the stories and themes blazing in your soul. Because I'll endlessly thank you.

(+1)

HOW AM I SUPPOSED TO RESPOND TO THIS COMMENT, CHIM??????? I DON'T EVEN KNOW WHERE TO START?????????? 🤣💦

OK no I do and that's first ofc to simply thank you! Thank you not only for this essay(?) but also all the love and support you've shown for this game even long before this. I always look forward to hearing your thoughts about each new update as you always have so much to say and always analyze things down to their core and make me realize things about my OWN game and I just am always filled to the brim with so much love and appreciation and gratefulness and joy whenever I read your comments. AND THIS TIME WAS NO EXCEPTION I HAVE TEARS IN MY EYESSSSSSSSSSSSS. The amount of time this must have taken to write!!! GODDDDDDD. Thank you so so much for all the kind thought you put into your words 💕

"HOLY GOLLY MOLLY IGGY" --> LAKJDFLAKDJFALDSKFJAD

"the perfect conclusion to a perfect game" --> DON'T SAY THAT YOU'RE ALREADY MAKING ME CRY?????

But I digress your words are too much LKDJALKDS Thank you for all the kind words about the writing and music and animations. THOSE FREAKING ANIMATIONS LMAO. They are always the biggest time suck (and CG filler lkdjlfakd). Sometimes I just know that a scene needs to be set to music and no matter what I do, I'll never be able to make it match and be as impactful it is in my head unless I actually set the scene to the music, as opposed to just have it be written while the music plays in the background. It first happened ofc in Arc 1 where I actually did try to just write out that final scene first, but I was so displeased and unsatisfied with how it was turning out and lacking the impact I wanted it to have that I eventually just attempted to semi-animate it. And after I did that first one, ofc then every time I had a similar feeling, I had to do it again LOL (Thank you Arcs 3 and 4 that didn't require this somehow??? Though Arc 5 then made up for it by requiring multiple cutscenes lkdjafsd) ANYWAY THOUGH. Hearing such kind words about the animations in general makes my heart very full. I'm by no means an animator but I try really hard to think about how to stage each scene and take advantage of what I can do in Ren'Py to create different compositions and effects. NOW IF ONLY THEY COULD BE COMPLETELY ANIMATED LOL living in a dream world... sigh.

LKFDJALSKDFA I'M REALLY HAPPY TO HEAR THAT YOU WERE SO MOVED / RESONATED SO MUCH WITH THE ENDING????????? The ending in general was something that I had kinda half figured out in my head before actually moving in to working on the finale. I had some scenes kinda set in my mind (like I knew I wanted them to confront the tree / the stuff with the roots, and I had the scene in the field in my head even since towards the beginning of production). But so many of the actual details and especially a lot of the meta stuff that ended up happening throughout those scenes only formed as I was actively working on it, so I consider myself very lucky that I was able to pull together so many of the strings and themes of the game and make them all come together the way that I did 🤣💦 (then again, a LOT of this game was that way, I really have no idea how I managed to get lucky so many times LKFDJALKDSFA)

"This theme of the monster residing in the perception of others, rather than being something inherent to a person, really touched me a lot, and it was the perfect conclusion for Bucks." --> LFDKJFKALDS THIS IS SO POETIC????? I was a bit nervous in general how people would respond to Bucks's part, not only because she's been kind of an enigma up until now, but also because she's done so many things to actively make people dislike her LOL And yet compared to the others, she has a lot less screen time. Though the structure of the story ended up kinda necessitating that. So I really tried my best to try to make her (and Hunar's) part of the story have as much impact as I could give it.

"And only the ignorant can remain innocent, because the world has its darker colours, and so do we. " --> THIS IS ALSO SO POETIC??? AND PHILOSOPHICAL????

"Being nice. Being kind to others. Trying to understand them. Apologising for our wrondoings. Always making sure we act with kindness and respect. These are the things we can do." --> Yes... sob.... I'm getting teary-eyed again...

The way you've written out so many of these things is really cutting to the core of me. I feel like I could never make a good analyzer, I would never be able to like pinpoint a lot of these things and write them out so succinctly and eloquently. I CAN'T EVEN WRITE THESE TYPES OF THINGS ABOUT MY OWN GAME???? So so often while working on this I would have people present to me themes about the game and I'm just like... omg you're right... BECAUSE I HAVE NO IDEA THAT'S EVEN A THEME THAT WAS THERE THAT I WAS GOING FOR. I'm really bad at putting things in words and instead just vibe through the story in a way that feels right to me for the way the chars and story is heading but I could never tell you why I do a certain thing or exactly what I'm attempting with it at any point in time. So whenever you come along and are like "it's doing this" I can only be like OMG YESSSSS THAT MAKES PERFECT SENSE LDKJFALDKFAFD So thank you for being able to put so eloquently all these things I didn't even know what I was doing half the time. 

I'M GLAD YOU LIKED SAYDIE WEEP. I was really happy with how her whole part turned out... 💕

"And seeing these characters happier, realising their dreams and being still imperfect, of course, because who isn't, but so much healthier." --> WEEP. I was also a bit nervous about this. What people would think about the skip back. If it would somehow feel like a cop out to not have to face the repercussions of everything that happened especially in Arc 5. But to me it's not that they don't have to face them, because they do, all those experiences are still there, but they've changed them enough that when they do go back, they're able to influence their lives enough to create better versions of themselves. Not perfect ofc. Because nothing is perfect. But better. Happier. Still making mistakes but being able to work through them better. And able to support each other better. 

"accepting exploring a soiled world will also soil you, and that some soil is okay as long as you act with kindness was an excellent message." --> 🥺💕 This is so beautifully put.... ahhhhh.......

Sob I'm glad you liked the romance, too!! I really tried to make each choice feel not only earned but very different from each other in how the dynamics play out. Not only in their special scene but also in the epilogue. Because Iggy has such different dynamics with each of the possible LIs that play out completely differently. And also ofc hopefully putting a nice topper on each character arc in their special scene, too ldkajfda I feel like to really experience the entire story for all the chars you do need to play through each ending, but I hope that I haven't made it too difficult to achieve that 🤭 I also felt really cheeky in the neutral ending for having it to connect to OC. Maybe it's just me being self-indulgent but I liked the fact that even if Iggy chooses to focus on himself first as an outcome of the main game doesn't mean he still can't find love and companionship later (in OC).

" you and your game are the reason I've started working on Waterlily on the Froth lol" --> HELLO?????? AHHHHHhhhhhhHHHHHHH I'M SO TOUCHED???????? To think I could be the inspiration for something that also means so much to you!! That really makes my heart squish! 😭💕 Not that I wasn't already looking forward to it but now I am even more lakdfad

Goddddd.... how do I even wrap this up after all that LOL I am honestly just so moved and touched. Reading all this. Weeping inside (and out). Thank you from the bottom of my heart for all these words and also for all your wonderful encouragement all throughout production since we first met!! It's been such a journey. FOR BOTH OF US. With all of our own games. And I'm so glad to have met you! Thank you for always taking so much time to write out all your thoughts so beautifully! And for your love and support for my games and characters and stories. And for being here as I saw this game through to the end (finally!!!). It really means the world!!! 💕