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Okay let's take this apart.
Game Design+Theme- Now this take on the theme is being done by many in different ways and I feel like yours is at an awkward midpoint where it's not a very fun aspect of the game. On one hand we have rage levels with lies littered everywhere that you need to memorize and they work well. On the other hand, you have a game like Race:Track of Lies (one of the best entries) where you learn the lies as you go through different levels and get introduced new lies as well: Gameplay evolves as you advance. In yours, the addition of checkpoints in levels that aren't especially huge makes it feel like a game with small levels, where there's barely any lies to get through so the game is easier to get through and doesn't play on that mechanic as much. So yeah, not the biggest fan of the level design (There were still some very nice things like going through the entire level and getting to a wrong direction point). Still means to hit the theme, but could be better executed. I ended up dying more to enemies than to the lies. Which brings me to my second point: The jump is way too floaty! It doesn't jump very high yet takes so long to be resolved. A quick modular jump, please!
Art: Could have put in more work on that, but then again, you only had 72 hours so it's understandable. Simplistic art is fine as long as you go for the same style. The style between enemies, player, and platforms was way too incoherent.
Audio:The music works well I think but is a bit too quiet. The jumping sfx is nice but feels weird with the dying sfx which makes that square sound a lot more human. Maybe add some sounds for enemies too? The voice is very annoying as meant to be so good job on that but it's too loud compared to the rest.
All around fun: It's some basic platforming with slightly challenging parts that turn out to be lies (sometimes too predictable, and avoidable considering the double jump). The game should focus more on one specific aspect of what we currently have so that gameplay feels more "full". It would definitely contribute to the fun.
It may sound like Im saying the game is not good and it's not what Im saying. It's better than quite a few other games I rated and at least I didn't get extremely bored a minute in. There's some good things here and there, and practice (+ more time to playtest) will get you to make better games.
Keep creating!

Thank you for your feedback ! It was really helpful ! I am sorry to hear that you did not like all those parts, but I will make sure to improve it to my next game !