Wow I really did love this game, and the fact that you used Rust and Bevy is pretty impressive!
Also if you could also leave a review on my game that would be much appreciated!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.125 | 4.125 |
Presentation | #19 | 3.667 | 3.667 |
Overall | #20 | 3.427 | 3.427 |
Concept | #34 | 3.375 | 3.375 |
Use of the Limitation | #49 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Rust, Bevy, Aseprite
Use of the limitation
When you constantly change the parts in your boat, is it still the same ship?
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i liked this one a lot!!
the only thing i would like to see is more polished ui and game sprights.
other than that, this game is perfect.
Absolutely loved this twist on the bullet heaven genre! I got to level 23/666 enemies before the incoming fire was overwhelming
My highest rated game so far
I really enjoyed this!! Unlike other top down auto battlers this one didn't take long before the action really started to ramp up and become fun. Also very clever incorporating the ship of Theseus idea with the limitation being able to constantly change out your weapon load out with new weapons.
My favorite game so far! My only minor critique is that all the enemies besides the krakens were a breeze to get through and weren't very challenging. But maybe I didn't get far enough.
Great job!
The game itself is great. The fact the game is made via custom engine written on Rust is impressive. The only question, how is the game related to the theme of the game? The wind.
We decided to follow the limitation more than the theme as the theme is optional. We did have ideas for integrating wind into the game, but they ended up being more annoying than interactive. Also the game isn't made in a custom engine, but it's actually made with Bevy, which is a rust library/engine that helps with an ECS system as well as other features like rendering sprites and UI. Thank you for playing!
Definitely one of the funniest of this jam, it kept me glued for several minutes.
The graphic assets are wonderful, especially the various enemies with peculiar characteristics, and adventurous music on the theme.
I think I had reached an excellent level, and I had found a deadly combo (2 lightning bolts and 1 trident) that made me almost unbeatable... until too many octopuses and their pernicious waves attacked me at the same time.
Great job guys, awesome game!
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