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Solution: clearly you just need 2 more monitors ;)

Seriously though, that's interesting... not the same behavior as my dual-monitor win10 machine - might be a video-card specific treatment? When you play other games full-screen do the games see your computer as having two individual 4k screens? or one massive 8192x2160 display? (drool, ha!)

Extra strange because the game generally has a viewport area that's 16:9 - so I'm surprised that even though it's spread across two monitors... that you didn't get black bars on the left right sides.

Anyways, I'm definitely going to be adding a proper Options menu at some point with some resolution settings. Hopefully that'll address these kind of issues.

Thanks!

Thanks for the quick reply. - yeah i thought so 8192x4320 is the way to go. :)

I'm using a AMD Radeon R9 390 from Asus ROG - and in other games its working - so yeah they see it as two individual screens. Also its what i have set in my settings in Win.

Nope, checked again no blackbars whatsoever. If its of any help, just say so an i can send you my total hardware specs or any debugging stuff from console.

Yeah keep up the great work, i'm looking forward to it.

P.S.: cool intro music!

P.P.S.: i have been running in some trouble at the tutorial - at the point where i should eat i produced around 4 food, so when i ate one unit of it for the tutorial that told me to do so nothing happend - same task - i had to eat all of the units witch i produced earlier. I think there is a hard count of 2 or so instead of minus one... just a guess :)

Greetings from Switzerland

Hi again!

I've just started messing around with some full-screen options to let people switch the resolution etc. Next I just have to get a basic Options screen setup for it.

I really dig the intro music too! But I can't take any credit for it - it was made by cynicmusic.com - http://opengameart.org/content/enchanted-tiki-86

Managed to fix that tutorial food crafting/eating bug. Think I had changed the drop-rate for plants a while back, and hadn't considered that player could actually queue up multiple Food items at the workbench (and causing the issue you described). Thanks for pointing it out!

Cheers