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I really liked the black & white wobbly aesthetic, and I enjoyed the combat mechanics and thought they were implemented well. Would recommend toning down the wobbliness on the UI elements for readability, and the 1st person dungeon crawling is frustrating at times due to the lack of compass indicators or apparent motion when advancing down a long corridor, especially if the automap ability is lost. Overall thought this entry was very unique and visually striking.

Thanks, I'll certainly add options to tone down wobbliness on some elements (UI, walls) if I ever get back to work on the game.