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atmosphere was good and i liked where the story was going but it was just too large a map for what you were trying to do. all the extra space doesn't really serve a purpose and since there's no direction on what 'leaving' would mean i ended up just sort of slowly trundling across the entire back half of the map. still, even though that sounds like a big critique you wouldn't even need to move what's there, just limit where the player can go a lot more. i think you've got something cool otherwise but that really does bring it down.

(+1)

Thanks a lot for the reply, I appreciate the detailed feedback! Other players have also found the player direction lacking - it's something I'll be looking into after the jam.

If you haven't finished the game and are willing to give it another try - try to stay where there's no grass and let the light and tower guide you :)

Cheers and thanks for playing!