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(1 edit) (+1)

So queuing up basically mean you keep one input in memory. If you double tap forward key it performs first step, then when it is completed, you perform the second one. Only keep on movement in the queue though or player will find it non responsive, done that myself..

Oh ok i think i got what you mean. So it's basicly the player moves with a delay right? When you hold the w key, instead of moving forward continously like a FPS game,  it moves with for instance witha  0.5 ms delay everytime you move into a direction to give the grid based feeling. 

(+1)

no, that's not what I mean. Try my game and see if it makes more sense.