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Thanks for playing and the feedback!  And, yeah, I think it's maybe theoretically possible to get stuck, although probably really unlikely to be permanently stuck (you might fail, reload, and have to level up some different skills), you'd have to have just the right set of classes, and spent all of your xp leveling up things other than your damage skills, and just saved before the boss.  I did tweak a couple armor rates down to where they are now in hopes that if someone had no poison dealers they could at least chink away at them with a front-line class), but it'll be interesting to hear if anyone does get stuck ^_^.

I only started recruiting poison people after I encountered that particular mob, thinking I better have them so I don't get stuck in the future, ahaha.

(+1)

Oh, hah, actually, I totally forgot, I put in something to, in theory, deal with a different situation that might help here.  I think the only way to be would be if you spent all your XP in your shield abilities and such.  And, I've got an internal timer where after 10 rounds (or 20, on a boss), every round everyone starts doing 1 more damage with everything, so as long as you survive for 20 rounds, you'd start doing enough damage to get through the shield ^_^.  The actual situation this is for is when you've got no damage dealers alive at all, and lots of shield, so that the monsters eventually just kill you, but in theory it can be used the other way around =).