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(3 edits)

Big fan! Derek sure isn't an overly modest guy, but he got the job done :D

I love the vibe of this game, the kind of 20s/30s noir PI kinda thing is a really cool space to play in (the car was more modern, and the dude was wearing a football jersey so I'm not sure about the actual date but the vibe is there) and the level of detail put into the house with bloody footprints and things written on walls (Whats with that bloody triforce super high up? An easter egg?) and placement of furniture and the little floaty particles and the fog outside was really polished and consistent, especially for a jam game. Obviously that VO work was amazing.

I think in terms of scope it was really just right length as well, a tight narrative package that stayed fun and interesting through to the end.

The only minor issue I had was some times I felt like I should be able to move into a space, but the movement grid didn't extend there.

Really well done entry, nice job!

Thank you very much for playing!

Yeah, some of the assets are mismatched, but it works. The setting was supposed to be somewhere mid 30s indeed, but there are a lot of anachronistic things, heh, and a lot of random things thrown in there, either premade or put by me because "they feel nice".