Art style and animation are really on point here! Liked the tree transformation most of all^^
Letting the seed fall when transforming or ducking added a nice level of complexity to the levels, and required me to think more ahead than I at first expected.
I would have highly preferred some checkpoints (maybe only one when picking up the seed) as in it's current form It gets tedious to repeat things again that I already beat before. (I tend to suck at stealth games though, so maybe that is just me here^^)