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Art style and animation are really on point here! Liked the tree transformation most of all^^
Letting the seed fall when transforming or ducking added a nice level of complexity to the levels, and  required me to think more ahead than I at  first expected.

I would have highly preferred some checkpoints (maybe only one when picking up the seed) as in it's current form It gets tedious to repeat things again that I already beat before.  (I tend to suck at stealth games though, so maybe that is just me here^^)