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Love the atmospheric music / sounds in this game!

Also, fantastic pixel art, the cats face is amazing! <3 Great concept to have 9 lives which are borrowed from the cat.

The intro text is quite slow. It would be nice if there was a “next” option to speed it up. But, the font is a good choice and the color changing based on who is narrating works well.

The movement felt a bit slow and I found myself needing to wait for the camera to move if I wanted to navigate somewhere quickly. Otherwise, the controls were solid.

The free looking camera felt quite good!

Although combat was easy enough for me to get through, I didn’t quite understand what I was doing. Sometimes I have 3, 4, or 5 choices and I don’t know why. I would have loved some kind of visual feedback to indicate if I should be blocking / breaking. It seemed that no matter what I did, I would always lose at least one heart during a round in combat.

Why is this basement so big and terrifying! ;) At first, I thought the characters were over reacting about the rats because there were far worse enemies in the basement… but then I found the Rat King… horrifying pixel art! Okay… just reached “The Yellow King?” (O o O) – Nice work.

One bug I found: If you engage an enemy but are not facing them, you cannot move the camera to face them.

Also, it would be great to have a “Try Again” button after you die.

I really enjoyed this one!

(1 edit)

Understandable about the combat system. We didn't quite finish it so it's missing a couple of elements. The idea was to have a set attack pattern for each creature type and then visually show some of the elements the enemy chooses each time. Harder enemies have more choices and higher health, etc. We didn't get to the showing of the enemy choices due to time. So yeah, in play right now there's no real way to "know" what choices you should make and it's just feels sort of random. Unfortunately just ran out of time on that front.

Appreciate you taking the time to play and comment!