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Hey jpair!

Upon initialization of the game, the user automatically receives a unique identifier from the server, which is used for identification. This is then used to identify the player's entry among other entries in the leaderboard. I have just released a new update which should fix the issue of unique identifiers getting lost, however this behavior may reoccur if your leaderboard exceeds the limit of entries that it has (1000 for classic leaderboards and 100,000 for advanced leaderboards) as entries outside the limit get removed completely.

Hey Danial, appreciate the reply. Leaderboard is working great right now. To work around the GetPersonalEntry issue I was having, I just decided to switch to storing the player username and score  locally (PlayerPrefs) instead of calling GetPersonalEntry. I am still using the Leaderboard but just focused on the UploadNewEntry and GetLeaderboard services. They are working great. I'll update to newer version soon. If I get lucky enough to exceed the free limit, I'll definitely sign up for the paid advanced leaderboard. Thanks, Jeb