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(+1)

I don't know if this will be useful,

but, from the Dev side, when I use upwork.com to commission artwork, there is usually either an hourly rate set and agreed, with a max amount of hours budgeted to a particular 'character' let's say...

Usually artists, when 'bidding' for a project will provide a free sketch which will take 5-10 minutes to show their vision of the described requirement. 

Otherwise they price a few 'revisions' into a final price.  So they might say like 200 dollars for this character, which includes: concepts, revisions, sketches, final 4 animations (with 10 frames each)...

Just my 2 cents from working with artists recently.

(1 edit)

Isn't hourly somewhat risky? What if you hire an inexperienced artist and it takes him/her a full 2 hours to do a finalized character concept that could have professionally been done in 1 hour? Wouldn't the math be more expensive than a bid?

(+1)

I guess it would be more risky... that's why I opt for the 'final product' option... I'm just mentioning that many artists DO use the hourly option, and I guess you have to examine their profile, and maybe ask in advance how many hours certain things should take... again I can only comment on what I found as the dev commissioning an artist.  I hope some artists respond to your posts with their views.