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First off, I love that this was written using rust! I loved that it didn’t need any extra permissions to run on my computer.

The game concept is really interesting. However, I found the controls to be quite awkward. Rotating 180 degrees instantly was very disorienting for me. I love the idea of verticality. I think there is a lot of room to expand on this idea.

Thanks for sharing!

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Thanks for the feedback, it was a fairly experimental idea.  I agree, I need some way to give a sense of motion when turning.  I may just need to fake it somehow, I want to keep using a raycaster.  Without going to full 3D, I'm not coming up with obvious solutions.  Maybe I need to render the front view and back view from your camera to a "camera box", and then fake wall rendering to the camera side box.  I would then rotate the camera box.  I think this would need entirely different raycasting code to animate.

I think one solution that doesn’t require a full 3d rendering would be to change the field of view a bit and allow for 90 degree turns. Then, when you rotate, you can still snap to the direction but it is a little less jarring as you can see a bit of the left / right and it is familiar when you turn.