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(+3)


What a game! This felt like a good theatre production. The players actions are largely limited to the choice of who to observe--nonetheless, this was the most engaging walking simulator (sorry--dérive enabler!) I've played in a long time.

The story was intriguing, and the 30 minute cycles seem to flash by as I tried to piece together the plot. Ultimately, I wasn't able to come up with a complete casual chain of events (perhaps an inherent limitation of a narrative without beginning, middle, or end), but I did meet a host of interesting characters!

Above all, what's stuck with with me is the world: a fun, fantastical, and deeply fashionable dystopia that hit me close to home. The world feels much bigger than the game, and if it was your intention to pose a cliffhanger, it's a roaring success. I'm curious to know what lies outside the doors of the gardens, and I'd be excited to see anything more you make in Intrepis Interplanetary's universe!

(+1)

Thank you soo much!! That really means a lot! I have thought about returning to the world of Arcadia in future projects, and have some ideas about other stories in that universe, so it's definitely a possibility :)