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A late entry but a good one. This was one of my favourites in the jam.

The awkward HUD, low-rent textures, and ugly models made into poorly cut-out sprites are definitely so bad they're good. The big-boxes-hooked-together level design, too. The intro cutscene really seals the deal; it's just amazing. It's incredibly cheesy but it does a great job of setting the stage and the tone of the game right off the bat.

The movement is awkward, the enemy AI is buggy, and the weapons are quirky. None of that is really a bad thing for this jam; it was pretty common back in the day and I can live with it. But I really wish I could tell when I was actually hitting enemies. Visible bullets, hit puffs, or a pain animation would have helped here. It seems like a petty nitpick, but this is really what brings the gameplay down from "janky but decent" to "functional".

Duke Nukem and Strife? I can see it, and maybe some HacX too. To me it feels more like some of the indie shareware and freeware titles of the early 2000s than a true mid-90s commercial game, but whatever, it's still retro and cool.

I don't know if there ever will be an Episode 2, but if there is, I want to play it.

Hey man thanks for taking the time to play it and give detailed feedback!

I actually do have the PNG files for hit animations but the code for having the rotating sprites and action animations kept conflicting with each other (hence the reason for no shoot animation being visible, though it exists for one frame). When I get time this weekend I intend to try and fix that.

As for the Duke Nukem/Strife comparison, the big box level design came about because I wanted to submit before Dorian hit. Vents, elevators and stairs got left on the cutting room floor, along with the rocket launcher and melee attack. The stealth mode was also designed to mimic the half-baked stealth of Strife, and a dialogue tree system got cut out.

I do have atleast 3 other "Episodes" planned out (and some enemies even modeled and animated) so I want to get those out, if only to keep my coding skills sharp while I work a devops job. So keep an eye out and you might be happily surprised :)

I feel you. Running into technical issues and having a feature Refuse To Work really sucks, especially when the clock is ticking. I can't imagine what it was like with a literal hurricane bearing down on you, though!