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I’m enjoying how the game’s been shaping up but 0.5.2Hotfix01 still has some rough bugs

I managed to soft lock myself a couple of times by, I THINK trying to move while spamming through textboxes. Once talking to the orc cook again after having already got the Gruole and once when talking (again for the second time) to the memorial on the revisit to the cave. In this second one I managed to unlock myself through redoing the fight which was only slightly less annoying than having to restart the application

Eventually I got in a worse soft-lock that I think just killed my save outright. I played the Dog minigame and it got confused about screen transitions. It took me from the first to the third and, afterwards, would always bring me back to that screen when i reached the end and chose to exit to world map. This too was a revisit and meant I couldn’t even find out how much of the doggie snack miniquest was implemented, may have missed out on some good stuff. Since I had saved on that screen I think that’s just gone for that save slot and i don’t feel like going through the whole game again at this point… Between this and the other softlocks, MAYBE an “abort mission” option that just takes you back to the world map regardless would be a great option in order to avoid these types of issues

In the dog minigame, I think I mentioned this in a previous update but it bears repeating that the way you’re detecting whether the player is allowed to dash in the air is not satisfying and feels pretty jank. A better system would be to set a “canDash” flag when the player gets airborne. Not being able to dash on the way down from your jump is quite annoying

Final dog issue is that the exit trigger for the redstone room is tricky to find, actually. I thought I was stuck

In the cave, I also don’t know how much of Felix Quest is implemented. It got stuck at “report back to Felix” after finding the ghost and fighting the elemental. One small detail of the elemental fight is that the little hint near it implies you should be patient when patience 100% gets you killed in that fight and you need to keep mashing to stunlock the elemental instead

The Torrasque sprite seemed to be missing, every time it was supposed to be on screen I had a massive black square instead, a bit unfortunate

For other graphical things, some textboxes were misplaced and/or the text just flowed out of the screen. Two that I remember were Loba’s dialogue and also some of the dialogue in the final fight…. I think it was the explanation for Luccia’s ultimate thingie. And the textbox for lorestones is centred in the position of the lorestone itself. This can cause it to bleed off-screen if the lorestone is not properly centered. Easy to do in the initial area

For some reason the Orc Village replays the ending dialogue every time you leave it, even in revisits, which is quite annoying

There seems to be some continuity issue with Orcosaurus quest. Scab tells you to do the quest so he’ll give you the key with which you can free the half orc. But since him being freed is part of the main quest, that just happens in the first visit and there’s no point to the key itself, which you still get

I don’t know what happened but the fight against Grumaz in the main quest is also kind of a crapshoot now? Feels like I was mostly dependent on lucking out throughout the combat with timings and whatnot. Since Luccia gets stuck in attack animations and has to pay stamina to block and use spells, that whole section is too difficult now, I think. The only one in the game, imo, the rest of the combat is appropriate

Flappy Rhed feels a bit unfair, he doesn’t respond fast enough to make it feel like your inputs are very meaningful. That star feels unreachable as everything is apparently mostly luck dependent

A fair amount of new content and it’s all nice stuff. May sound like this post is all complaints but this is just pointing out some particularly sharp edges in what is otherwise pretty great. They are all punctual and can all be fixed but DO hurt a lot the enjoyment.

I’d also consider adding an option to skip or speed up cutscenes. Some of those go on long and can get frustrating on repeats (either new save or accident)

Looking forward to further updates =)

(+1)

Thank you, ive saved these notes in my logs to address in the nezt update