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(+1)

There is potential for a softlock that I think I've discovered:

The game seems to check every turn, if you have adjacent tiles to go to, and if there are none, it prompts a gameover. However, if all adjacent tiles are treasure chests, but you don't have a key, the game doesn't recognize that it's effectively a gameOver and you have to refresh the page to restart.

(+1)

Thanks for the feedback. will add more checks in the next post jam update.
You can use Q to return to main menu instead of refreshing (which also works in the downloaded version)