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I enjoyed this quite a bit! Thank you all for making it <3

The puzzles were well thought out and very fun to work through. I soft-locked a few times, but since this game is a) short and b) a game jam game, I'm not losing sleep over it. The UI was explained well enough and the mechanics were intuitive. Since I'm a lifelong gamer, I experimented and figured out you can push the crates (the square tiles telegraph it well enough), but I suspect a player without crate-pushing experience might need a bit more to clue them in.

The aesthetics were on-point and I found the game a joy to look at. I was initially a bit disoriented by what was and wasn't passable, interactable, etc. but it became clear very quickly. The music was *very* lovely. Not only was the melody fun to listen to (caught myself humming it a few times), but the "period-appropriate" binary waltz form made for a perfect aesthetic fit. The tempo and slight restlessness served to keep me in a focused mood throughout; perfect for a puzzle game!

Really, really solid, all of you!

(P.S. If there's an easter egg involving the shopkeeper zapping you ala Link's Awakening, I didn't find it, but I'll bet money that at least crossed one of your minds XD)

Glad you enjoyed it!! :] No such easter eggs unfortunately, but I'll keep it in mind if there's a longer game!
If you think you know how the softlock might be reproduced, please let me know!