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A jam submission

DreamWeaverView game page

By Team HallowQuest
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DreamWeaver's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#93.8803.880
Overall#93.9103.910
Metroidvania#104.0804.080
Sensory#134.0004.000
Execution#223.6803.680

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
GameMaker Studio 2

Team/Developer
coinbirdface, AlexOnTheMoon, Adelle Thompson, Ranarh, flatwhitecanvas, Yuri Gore, Angela Hinz-Marica, FudgeFiddle, Tha Chicken

External assets
None

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Comments

Submitted(+1)

Very good work here. Your team put together a really well made game for this jam.

The game was quite an enjoyable experience to play. At first, I felt that the floatiness of the jump wasn't going to feel great, but it works really well once you get the grappling ability as it gives you a good buffer to hit those grapple shots. Grapple feels good to play around with and its movement is very satisfying once you get the hang of it. 

Got some good design with the forcing of using new power-ups to escape where you get them as a form of tutorial (always a top notch design choice). Was a lot of fun finding the secrets that were hidden around the game, and having a fairly obvious "hidden area" in the Tower was a great way to introduce the concept and encourage looking for them elsewhere. 

Interesting aesthetics with the graphics. I think that it really nailed the dream world concept that was going on with the story. Lots of nice touches with having parallax scrolling and blurriness with the background layers. Was nice that each character had their own portrait and the voice acting was a really cool surprise (certainly not something I expected in a jam game).

My only real want for the was that there were more abilities and areas to explore, but that's a pretty common want after a game jam due to time constraints. Also, when the feeling left over after playing something is that you just want more of it to play, that's a good sign for the quality of it. Great work.

Submitted

Very good work here. Your team put together a really well made game for this jam.

The game was quite an enjoyable experience to play. At first, I felt that the floatiness of the jump wasn't going to feel great, but it works really well once you get the grappling ability as it gives you a good buffer to hit those grapple shots. Grapple feels good to play around with and its movement is very satisfying once you get the hang of it. 

Got some good design with the forcing of using new power-ups to escape where you get them as a form of tutorial (always a top notch design choice). Was a lot of fun finding the secrets that were hidden around the game, and having a fairly obvious "hidden area" in the Tower was a great way to introduce the concept and encourage looking for them elsewhere. 

Interesting aesthetics with the graphics. I think that it really nailed the dream world concept that was going on with the story. Lots of nice touches with having parallax scrolling and blurriness with the background layers. Was nice that each character had their own portrait and the voice acting was a really cool surprise (certainly not something I expected in a jam game).

My only real want for the was that there were more abilities and areas to explore, but that's a pretty common want after a game jam due to time constraints. Also, when the feeling left over after playing something is that you just want more of it to play, that's a good sign for the quality of it. Great work.

Developer

Thank you friend! This is a really warm and encouraging feedback  =^^=

Submitted(+1)

Game was great, visuals were nice
Too bad you can see that it was drawn on paper, with some sprites not being cut down properly
The dialogue box probably shouldn't be filled with a flat color like that (some transparency might help?)
Didn't like the enemies waiting for me at the edge of the platforms haha

Liked the gameplay overall, abilities were great and it was fun

Developer

Thank you, we appreciate your feedback!

Yeah, enemies can be a bit annoying in some places, huh

Submitted (2 edits) (+1)

Excellent entry! This Metroidvania has an impressive scope. A complete story, high-quality art, and the inclusion of voiced dialogue really enhance this game. The game reminded me of a cross between Hollow Knight and Beauty & the Beast. I was never lost in the game for too long, which is a testament to the solid level design. I enjoyed all of the abilities included, but I had some issues with the grapple at certain parts.  Overall, I feel like this game has the potential to become a full-release game with some additional development time. Great job! 

Developer

Thank you so much! It's so great to know someone enjoyed our game

Submitted(+1)

Thanks for checking out my game! I did start your game but I havent finished it yet, Ill keep working on it later today and give you some thoughts but the visuals and polish are stunning so far!

Submitted (1 edit)

Just finished up the final boss and here are my thought! Overall I enjoyed it and the work you managed to do is impressive! The artwork is very well done although I feel it could have been implemented better, it seems like there were some visual layering issues especially in the swamp area with these massive elements in the foreground that were a bit distracting. I enjoyed the grappling mechanic and the multiple uses of the projectile with its function as a teleporter, grapple, and weapon; made it very fun to use. The platforming and combat of the final boss was very fun being able to launch yourself around and shoot projectiles. I think the precision required to latch on to the lanterns was a bit high, in my opinion it would be better if you could just shoot near them and latch on,  it would feel smoother that way and make it not frustrating for new players. For readability hazards should also be a different color or more obvious somehow, I think someone has already brought that up. Also this is just a personal preference but I wouldve liked to have been able to jump with the up arrow. The voice active was a nice touch and the music was great too, especially the swamp music was giving me greenpath vibes. Great work!

(idk what is up with the formatting of this paragraph lol but i cant fix it for some reason)

Developer

Thank you! This is a great feedback!

Not long before the deadline we found out that shooting enemies can be interfered by a lantern or vise-versa. I'm afraid making a lantern connect to you by shooting near it would cause even more conflict between these two mechanics. But this is a nice touch to remember if some of the core gameplay features will be revisited.

Developer(+1)

PSA

During the rating period, we received a lot of wonderful comments with encouragement and feedback from many of our fellow developers and jam participants. So firstly a big thanks to everyone who did share their thoughts on the game! Unfortunately we lost all the comments due to a technical glitch halfway through the rating period. 

For whoever is reading this - please do write in your comments and give us feedback on the game! We're always looking to capture player experiences and understand what we can do better.