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Thanks for checking out my game, Ill play yours later today and give you my thoughts!

Thanks! :)

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I had a fun with this! Im really impressed that it was programmed in C, I'm learning C now for a class and its pretty unforgiving so props to you on that! I liked the ice ability, im always a fan of abilities that contribute to both combat and mobility, most of the abilities in my game do the same. I think the overall map design and level design was great except for a section or two where you might fall on enemies without being able to see whats below you. The sfx were fun. After the ice climb boss i expected there to be a heart at the top of the room in the middle but i didnt find anything so that would be a great spot for a heart, unless i just missed it. One small level design gripe I had was after the ice ability it seems like you are supposed to go up in the next room over and you can until you are met with a dead end at the top, that didnt seem very necessary to me. And idk if this was a software limitation or design choice but it seemed like it would save after a boss fight and i lost a bit of progress after dying after beating a boss which was a little frustrating but its a pretty short game so not too big of a deal. Overall it was charming and enjoyable to play, great work!

Thank you for playing and for the comprehensive feedback! :)

Yeah, I deliberately made some things to indicate that something might be in places where it is nothing and also some things on less obvious places. If you collected all hearts, you should have a total of nine of the, i.e. six additional hearts are scattered throughout the map. 

Regarding loosing the progress, my idea was that saving the game is the only way to save the progress (i.e. all relevant game variables are copied into their copies when saving and copied back when "loading", i.e. when you respawn after dying. It is not a software limitation, I could had easily programmed it differently, it is just a save mechanics decision I made while making the game.