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(+1)

Unfortunately even after reading the rules several times and going through comments in this page I still didn’t figure out how to play this game, so unfortunately not able to rate it.

Apart from that - art style is amazing, the story seems to be really fun and the gameplay idea is interesting. The first thing I’d really appreciate is more useful crystal - because wherever the position is it always says “dim light”, only on top of the target room “shines brightly” (thus wasting one turn instead of searching the room) and searching blindly apparently makes no sense and isn’t fun :) I’m not even sure if other contestants are needed in the game (especially as they’re cheating, as mentioned below :)) apart from being participants of the story - I mean a game like Fox Hunt could be really cool, just going for highscore - find the princess in least amount of turns (or have different events based on the amount of clicks - against static thresholds, not against unpredictable cheating AI).

(+1)

Thanks for the comment! Sorry to hear that the game was confusing! I can see how it's a bit unconventional on how you're able to play.

You have a good point about the information the player gets from the crystal. Having the "shines brightly" message only for the target room probably makes more sense if it didn't take up your turn, which I'm considering doing.

Other characters are definitely crucial to the story, but maybe I could also add a way for the player to interact with them on a gameplay level, like misleading them for example.