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Yay for Mac versions!

What a COOL aesthetic. Love it.

I did not see a point to the pot pickup and throw system.

In general, I feel like there's too many snakes to feel like a fun, fair challenge that can be overcome with practice. It often just feels chaotic (which is totally fine for a one-off moment, but it's often like that.) The problem is exacerbated when a snake is right by an entrance to a room. You can solve this by learning from AAA shooter / action / stealth game design; they always provide some form of cover (be it high ground, darkness, or literal cover) when you enter a new area to give you a safe spot to survey, map, and plan how to tackle the challenge ahead.

I really enjoyed your ending naviagational puzzle, that was a nifty "A-ha!" moment.

You could definitely make this into a full game if you wanted to.