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Of course some berk is trying to play it on Android without an external keyboard... And that berk is me. HIIIII! Looking forward to testing this on an actual computer soon. Also, well done breaking ground into the real of games! You have been ticking the boundaries of this for a while with the interactivity of your animations (that mass effect one is a prime example!).

Yeah, making games seems like a logical next step, and with everything I've learned over the last few years, I *should* be prepared for such an undertaking. The only problem will be whether my software can handle games that get beyond a certain size, and of course mobile users are basically out of luck (there's no real way to put in buttons for everything so a mobile user can play the game). 

I have a lot of plans for other games should this one be successful, so here's to a new era, I guess? XD

Very smooth gameplay! the background sound is a bit distracting (the option for selective muting might be helpful in the long run). Also, I don't know if the spirits are meant to be spawning in walls and blinking around the place? Still playable, either way.

I found that my character either sped up when accidentally grinding a wall, or my internet decided it liked me more and sped up my movement at that point haha!

The movement has been altered for the next version, so that shouldn't be an issue. I'm always double-checking it, though! And for now, I do kinda like that the spirits spawn in walls, but I am considering defining their spawn areas precisely so they never spawn in walls. In fact, you just gave me an idea... *grin*

And the background music can be muted by clicking the sound icon in the top right corner, and then clicking sound back on again. But yes, I do intend for there to be (hopefully better) music or atmospheric sound that can be turned of easily. In fact, having too much music will be a problem, because the file size will grow, and the bigger the file size, the more lag, so music will either minimal or non-existent. If lag becomes an issue, music will be the first thing to go XD

In general, I'm happy with the movement, because I can't stand RPG maker slow movement. If people can zip around the maps and explore them, then mission accomplished!

I'm a fan of the speedy movement! Realised that I didn't actually say before...

Yeah, the rpg maker crawl is a bit soul-crushing... I was rather eagerly wall-humping random areas hoping to grind through into a secret (heh... Smutt puns...) but I'm not sad the demo was not impregnated with random secrets (heh, see what I did there?)

Actually, I was wondering what the space bar was doing with the cool red ripple thing... Other than giving me Oddworld flashbacks of course... I think I could use it to increase my personal hit-box for spirits, but didn't test it much...

But yeah, toggling the music while keeping sfx (and potentially voices) on is great if you're rocking out to your own soundtrack of hardcore tunes, but still want the in-game bleep-bloops...

As for ghosts in the shell... I'm glad to inspire and look forward to whatever you come up with haha!

The future is looking awesome! Keep up the amazing work good sir!

The red ring thing is something I made to test a potential "weapon", but whether it'll be a weapon or even used is another matter. But it's there and working if I need something to spice up gameplay (and honestly, as fun as running back and forth with items is, I think it needs to be more fun). All part of the dev. process :)