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(+1)

( Contains spoilers for the game )





Amazing little game

Presentation was phenomenal all around. Let it be the arcade game aesthetic, or when you enter a room. Took me a solid few minutes to find that plug point though lol ( Not a fault of the game. Just a skill issue on my part )

Honestly wasn't expecting a horror game, but you definitely delivered on that lol. Subversion done right. I kinda wish there were a few more sound effects in general though, maybe some sort of chiptune music for when you're in the arcade section just to add to that arcade feel. ( This is more of a nitpick than anything else tbh )

I felt like the enemies were a little too random in some of their movements though ( atleast until they start chasing you ), but then again, that is how some of these arcade games were like lol. The player character did feel a little too sluggish imo though. Maybe just increasing his speed by a small amount would help there.

But honestly, all of the nitpicks I've said don't really matter since this isn't entirely an arcade game at heart. It's a cool little experience which oozes both style and atmosphere. Great job on this

(1 edit) (+1)

thanks so much for playing and providing detailed feedback!

i really wanted to add more sfx and music to the game but that was pushed back on my list of things to do since i didn't even have a complete game loop until the last day of the game jam (was just focused on trying to make the game complete-able xd).

for the enemies, i did internationally design their movement like that based on my experiences playing games like Mappy and Burger Time (my two main references). fun fact though, the two enemies have different movement behaviours (kinda based on Pac-Man), one of them always chases you while the other picks a random route to take (both of the enemies also can't turn back the way they came from except for a few edge cases). was planning to differentiate the two visually when i had extra time, but ran out that xd.

also agree with the base speed increase, my friends echoed the same opinion while they playtesting the final build!

again, thanks for playing and taking the time to write all this, i appreciate all the feedback you've given, really means a lot!