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I learnt something today :) I had no idea that effect was called screendoor alpha, even though I just saw it in action fairly recently in Walaber’s Parking Garage Rally Circuit game and it looks really cool.

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Yah, it's fun. Back to the days of the earliest 3D and transparency. I ran into it first on the Sega Saturn myself, called 'mesh', with a fixed even/odd pattern. In this case doing dither 'level' based on alpha value. I hope some folks have textures with varying alpha. I haven't really tested that yet.