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Really cool atmosphere! I particularly liked the moment where a light went out and corpses came out behind the boxes, that part was cool. I like the enemy variety. The way the light hit the boxes and barrels was pretty nice, I found it satisfying to push them around. I wouldn't mind if there were lots more moments where where you get swarmed with enemies. I also liked the humor in the dialogue segments, definitely broke some of the tension. Really great work!

Thank you for playing!!
I'm currently checking the various games I'm being inspired on to see if I can find a way to balance the combat properly, I would not want it to become a simple hack and slash, but to have a more interesting combat, still with moments of tension that justifies the inclusion to more powerful weapons, I do want to include to swarms.
Between some of my inspirations are Darkwood, Teleglitch, GTFO, ShipBreaker, and just recently I learned about Empty Shell. These following weeks I'm getting back to design phase to give proper time to it and see what worked and what not, and how the basic cycle will be implemented.