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Thank you for playing!!
I'm currently checking the various games I'm being inspired on to see if I can find a way to balance the combat properly, I would not want it to become a simple hack and slash, but to have a more interesting combat, still with moments of tension that justifies the inclusion to more powerful weapons, I do want to include to swarms.
Between some of my inspirations are Darkwood, Teleglitch, GTFO, ShipBreaker, and just recently I learned about Empty Shell. These following weeks I'm getting back to design phase to give proper time to it and see what worked and what not, and how the basic cycle will be implemented.