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I probably don't need to mention the bugs, you saw all of it on my stream. :D 

Here's the vod: 

I am more focused on animation/story/and music development as I am from animation practice. I will just comment on a way to make the music more enduring, Stardew valley did that very smartly, he has the bgm play first, switch to ambience track, then switch back to a secondary bgm for the same, looping stages. Each of his stage where players spend a lot of time in, he had 2-3 bgms looping in that cycle, knowing that can possibly help your game as well.

It's a very interesting horror comedy game, certainly one I can recommend to my horror loving friends after you polish it more.