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(2 edits)

It feels very very alpha, but the core game seems pretty enjoyable to me. I had a lot of fun exploring since Open world is my thing, I am also pretty lost most of the time. I had trouble finding what's needed for the first quest, I was struck down by what seems like basic enemies, the tutorials also look like work in progress, as some basic keys wasn't explained and I had to find it... like how to get out of a chair. lol 

I had a blast testing it none the last, best wishes to the development this looks promising.  FYI, my sound got muted by Twitch on this game, to play it safe I had to cut a portion on the archive, it was just me lost at night anyway. Just so you know, the music track you are using might backfire for us streamers due to permission issues.  The track was Celtic Atmosphere -Alexander Nakarada, might be too famous... even if you have permission... Twitch doesn't, YT might give me issues too. X_X Might want to consider commissioning someone. I recommend  https://www.atumsoundworks.com/ for very affordable rate. 

VOD: I started with your game.

https://www.twitch.tv/videos/2096318048

(+1)

Happy to hear that you enjoyed the game despite its current flaws. You're correct that it is still in an early stage of development, and this is mainly a demo of the core features. There will be more content soon.

I will try to make a few things clearer from the interface (like displaying relevant input buttons when interacting with chairs). Orientation during quests will be one of the bigger challenges in the development, as I would like to avoid objective markers and make the exploration feel organic. Maybe getting lost will be less frustrating once there is more to discover in the world.

Sorry if the music caused you inconveniences, I hoped that these tracks would be fine. But I wanted to go for an original soundtrack at some point anyway. So one more reason to take care of that soon.

Thank you for the feedback and I hope to have you back as a player in the future.