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Impossible Games

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A member registered Jan 17, 2024 · View creator page →

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As a long-time Fire Emblem fan, I really enjoyed this game. Usually I don't play rougelikes, but this combination is very promising. The levels were well balanced to be challenging, but they never felt unfair. Leveling up characters and collecting better equipment was satisfying, as it should be.

The UI could use some improvements. It would be nice if you could just hover over a unit to see the relevant info about it instead of having to click on each of them. Also, the consumable items should have a description of what they do and whether an effect is permanent or just for one battle.

There have been a few very annoying bugs, mostly after loading a save file. Most or all of my units got deleted, or I couldn't control them anymore. This happened both, in the browser and the downloaded version. Even so, I played through all three campaigns.

All in all, I had a lot of fun with your game and hope you'll keep working on it.

Happy to hear that you enjoyed the game despite its current flaws. You're correct that it is still in an early stage of development, and this is mainly a demo of the core features. There will be more content soon.

I will try to make a few things clearer from the interface (like displaying relevant input buttons when interacting with chairs). Orientation during quests will be one of the bigger challenges in the development, as I would like to avoid objective markers and make the exploration feel organic. Maybe getting lost will be less frustrating once there is more to discover in the world.

Sorry if the music caused you inconveniences, I hoped that these tracks would be fine. But I wanted to go for an original soundtrack at some point anyway. So one more reason to take care of that soon.

Thank you for the feedback and I hope to have you back as a player in the future.

I agree that there is not much to do in the Sandbox Mode so far. Adding more quests and locations will be the main priority now that most of the basic systems are up and running. There should be more content in a couple of months.

Weapon durability is always a controversial topic. With a higher skill and better weapons it becomes less of a problem, but I see why it can become frustrating at the start.

I'll have to rebalance the arena equipment at some point, as there have been changes in the damage and health calculations, recently. But the balancing might stay a bit off for a while, as it is difficult to scale damage and character progression for an open-world game when there is just the starting region yet.

Thank you for the feedback and good luck with your own project.

Sure, you can contact us at impossiblegames.dev@gmail.com