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(+8)

Interesting game, certainly has potential.

My only real complaint would be be timeslot management. More Daylight slots would be appreciated, or at least a separate slot for social and travel.

It's kind of tedious to have a 4 run quest and have to stop doing anything else, or working on socials/events only to have to interweave mostly pointless night slots in between each and every one.

The typical morning, afternoon, evening, night spread would be nice. Maybe even have the travel option use up whatever is left; if you go out in the morning, you stay out longer and roll more encounters. Or you only get one travel a day and the encounter table changes based on the slot used. 

Having Alley available at night would also be nice. It's a decent time waster which the night slot could use more of. It also feels bad choosing Alley in the day because there's generally more fun things to do with that slot. Could maybe even add in some occasional combat encounters like thugs, strays, etc if you go at night, with more peaceful options in the day. 

Also would be nice to be able to just buy Material. And/Or increase its drop rate. Even cheezing it and just scrolling back to the Alley option to get a different loot roll is a painful grind. I don't wanna image what it's like doing it the 'legit' way. Especially because you'd have to go out and farm extra days on the timer every now and then. 

Last thing would be Buffing Kazuma's magic. Combos are probably the best way to go, like using Air -> Fire actually doing respectable damage. Air -> Earth having a blind effect or something. Air -> Water doing Ice damage. etc. Maybe add in a talent to the spell that lets him use 2 spells in a turn or use a spell as a bonus action. (also letting the mouse wheel cycle the spell choices like it can for the combo boost)

(-10)

No man, nobody wants to read that thing xdd

(+1)

Some good recommends here. I know some of it would be a bit complicated, like the magick combo idea triggering the right things to get the correct outcome would take a bit of trial and error. But the day cycle idea should be relatively simple. I just don't if that would cause all the quests and events to need a minor overhaul to fit the day cycle change... which would be a hassle and a half I bet.