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1.  I need a specific example for this, as I am not able to find this issue.  Not unlikely as manual character creation uses an entirely separate file for attributes than automatic character creation.
2.  Yeah, character creation is still quite underdeveloped.  Descriptions for slave racial traits also include the max stats for the race which don't effect the player.  It seems that either the player was originally conceived as significantly different than slaves or it was an oversight in designing the character creation interface.
3.  Yeah, currently it is functionally sufficient though not pretty.  It probably would simply skip the double attack if fixed.
4.  Yeah, the problem with implementing each operation separately is too many opportunities for typos.  It has a description, just doesn't display because one place uses "scales" and another uses "scale".
5.  Yeah, interactions are far from perfect.  It has it's own complex dynamic text system.  All participants are treated as humans by the text system, this also means that dogs and horses can talk.  Not terribly difficult to fix, just lots of potential cases to handle.
6.  Perhaps, there are 9 types of legs, only 4 types can have leg tattoos.  The following types currently cannot:  snake, avian, spider, horse, tentacles.  New logic, dynamic text, and GUI support would be needed to support a proper change.
7.  Yeah, daily events have been neglected for quite a while.  They are technically present for the interaction, but not considered participants because they don't end up in the proper array due to it being labeled as 'abuse'.
8.  There is no notification for slaves being away from their job, but other slaves can be assigned to that job to replace them.  A little room for improvement, but the mansion info panel was newly updated after inspiration from a mod.
9.  Yeah, no easy way around that with the current system.  It doesn't differentiate between bonus and base mental stats.
10.  Yeah, Maverik used an earlier version of my bugfix that hadn't corrected that yet.  I have a bugfix for the new version(Strive-win64-525-Bugfix-V1a.zip) posted on Discord(https://itch.io/t/284398/discord) in the mods channel.
11.  Sure, I could understand changes like that.  Though it seems deliberate, not sure what the intent was behind it.
12.  Not seeing anything broken, player and slaves seem to use the same code for rendering energy bars and using energy for opening chests.  Though it appears that energy bars are not refreshed between attempts at opening chests.
13.  Dark elf trait works fine for spells and potions on the daily time scale, but has no effect on combat.  Certainly seems like an oversight.
14.  Yeah, seems a bit odd, not sure whether I would have it generate requests which could be fulfilled by ongoing actions.  The sex system was left incomplete during a transition between 2 systems, there is a lot that is broken there.