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Nice audio and visuals. The controls were a bit cumbersome for me, but I feel like they’re fairly standard, I’m just not really a fan of asteroids type controls, I guess. Regardless, this had a cool vibe to it and some nice effects when things blew up.

Nice job!

(+1)

Thank you for playing and rating!

You’re not the only person to comment about control so I obviously do some tweaking in this area. It’s interesting as I actually had a very realistic set of controls at the beginning where there was no friction to slow down and that was definitely too hard, so I added a little bit of Friction even though it’s not very realistic for space just to slow you down by yourself.

One of the things I do think I might do for people in future versions if i update the game is to add a radar, so you always know where you can find your way back. Maybe even a big arrow to point back towards the centre of the planet for example . 

Yeah, those ideas all make sense to me. I agree that friction is weird, but also a good variable to play with.

I also wonder if the scale, either of the objects themselves or the field of view or both, could be tweaked to help that. I feel like there’s a tricky interaction between controls, max speed, view size, and object size that might just be a little out of balance here.

Lots to play with, ha ha. Good luck!