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Alright, I gotta say, this game looks REALLY good. aside from the player having a few too little frames (in my opinion), It looks clean and well done! The gameplay itself is pretty good -  I like the fact that the gravity aberrations stack when put together in a puzzle. It would have been cool to see some high gravity aberrations. An oddity I found is that you could get caught on the edges of moving platforms. My issue though is that the final challenge is really punishing if you die late on. That happened to me, 10 minutes in, and wasn't great. Last thing is that the gravity aberrations can feel a little janky, especially jumping upwards to a higher up platform. I only realized later into the playthrough that the middle is where that height you need comes from, either that or I moved well enough, I'm not sure. I also had a bug where the camera didn't move properly until a bit in, not sure why. Overall, this game looks cool, has interesting mechanics, and has good background music, but can feel a bit too punishing, especially in the last section, and can feel a bit janky. Good Job!

(+1)

thanks for the feedback

Your right about the gravity aberration, the middle is where it is the strongest, it uses the distance to the player to calculate it strength. I did not know about the platform oddity, i will see if i can replicate it. The last level was supposed to be impossible, i wish i made that clearer with the visuals that it was supposed to be nearly impossible.  It also seems like i underestimated the skill of the player because it seems like most people are beating it

Huh, seems I was right! I like how it was quite visually obvious, though a note of that would have been nice. I didn't even know that the last level was supposed to be impossible, I would have beat it, although the two diagonal platforms screwed me up. Thanks for the response!!