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Hey, with your advice and a *little* help from the foundry discord I got it working to the point where I can even switch on a terminal in another scene:

const tile1 = game.scenes.get("other scene ID").tiles.get("tile ID");

const state1 = tile1.getFlag("terminal", "enabled") ?? false;

await tile1.setFlag("terminal", "enabled", !state1);

Using it again turns the remote terminal back off.

Thanks for your help, I love this little module! My Alien games are about to get much more interesting.