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Sarklor

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A member registered Mar 30, 2019 · View creator page →

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Hey, with your advice and a *little* help from the foundry discord I got it working to the point where I can even switch on a terminal in another scene:

const tile1 = game.scenes.get("other scene ID").tiles.get("tile ID");

const state1 = tile1.getFlag("terminal", "enabled") ?? false;

await tile1.setFlag("terminal", "enabled", !state1);

Using it again turns the remote terminal back off.

Thanks for your help, I love this little module! My Alien games are about to get much more interesting.

I wonder if you could shed some light on a little problem I'm having. I'm trying to set up a terminal with a macro button that switches the enabled status of two other terminals sharing the same space, one for "power offline" and the other for "power restored". So the Generator terminal would execute something like

canvas.tiles.get("id of tile").document.flags.terminal.enabled = true/false

to turn on one and disable the other. And this works, but only so long as a token remains on the generator terminal. I can't seem to make the change stick once the token moves off.