The maglev burst is difficult to coordinate inputs for (diagonally). If I delay either of my two directional button inputs by a little bit, the burst only goes in one direction. A few frames buffer (like coyote time, or jumping again just before you land) would be nice. Took me ~10 tries to jump up into the first bug room - kept falling down - and I'd say a similar number of tries to clear the bug room itself.