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(+2)

Hello there! This was quite a nice game overall, I have a few gripes which I'll write down here, but for the most part it was an enjoyable experience.

I softlocked once at the beginning, a video of that is attached.

I feel like some timed sections were too tight, one comment already mentioned the first bossfight being too tight, which I agree with. In the final boss room, shooting the second button also had a tight window and took me a few tries.

The gameplay felt super neat for the most part, there was one tiny thing that I didn't like about the character controller, the character x velocity seems to get reduced/set to 0 when hitting the floor after jumping/falling, which feels super awkward, you should be able to keep your momentum after jumping. Aside from that, dash and regular movement felt great.

Your audio department did such a phenomenal job all across the board! Great sound effects, super fitting, never felt out of place! Music is fantastic and always fits the current situation. Great work guys, keep doing what you're doing!

The art was fine on paper, if you look at an individual sprite it's good, but I think you had multiple artists working on this, which made some sprites have different styles from others, which does look kind of odd. You also have uneven pixel sizes which is generally more of an amateur thing to put in your game. The visual effects are amazing though! Very over the top, in a good way.

The story was good, though I feel there was a missed opportunity to give us an alternate ending where we side with the robots instead of shutting them all down. It's okay, there's only so much time in a month.

Good game, very well done!

Thanks for the feedback Kaeselord! When you say that the first bossfight was too tight, are you referring to the speed at which it chases you, or something else? Also, so that I have data on that section, could you let me know roughly how many tries it took you to beat that section?

Yup I was referring to the speed, and after checking the video again, I died 2 times during that first boss escape.

(+1)

Copy! Thanks! I've re-tuned the boss section and it will be included in the final upload before deadline.

Agreed re: art sizing. We ran into numerous scaling issues when trying to implement backgrounds, sourced a couple assets from different locations, plus we did not establish an art style guide. If we were to take this and do it commercially with more time, these are all issues we'd address. I'll also spend some time thinking about how to improve this process on future jams.