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Hoi, replies.

#2:  Mostly to save time and preserve concentration.  If you are going through a financial ledger, all relevant information should be available while your mind is on the subject.


#4:  I stand corrected, it is indeed there.  Good.  :)

#6:  I withdrew some of my servants from the farm, and they had become stressed and disobedient, to the point of yellow.  The farm had the upgrades, the servants had high stats, were civilized, and entered in the best shape.   Besides, I would like to treat the farm servants as people, not beasts.

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While auto-buy supplies feature is there, it looks like it may currently be broken.  Just as an fyi.

As for ledger, I don't disagree on its usefulness.  I was simply stating that when I started to create something along those lines I found some of the information difficult to obtain and stopped my effort prior to creating a full report (but my info mod does supply more information than what exists in the base game).

Maybe I'll look into updating it to list more detailed information about luxury expenses.

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okay, apparently auto-buy of supplies is not broken.  But it is also not really auto-buy.  You must have buy set to true in the settings, but you also must have someone working the market job.  And even then, they will only manage to buy a small amount of supplies daily regardless of what the number is set to.  They will buy so long as your current supply is less than the set value to keep on hand.  But they don't buy the amount to "reach" that amount.  (so if you use more than they buy your supplies will continue to go down until you run out)