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Good work on the C++ conversion. The only weird issue I noticed is that clicking the "Quit To Desktop" button's bounding box in the "Press Space" menu will immediately exit the game. This might confuse a player into thinking the game crashed. I'd recommend disabling mouse input in that menu state, and maybe re-enabling it 50ms or so after hitting space.


I didn't encounter gameplay issues. Can't wait to see new levels.

Thanks! It's been incredibly rewarding to get so much freedom back with C++.

Disabling input or time delays in input is a huge UX no-no, so I'll do you one better and have the mouse only advance to the main menu on a release instead of a press, the menu is processed IMGUI-style so both can't be active on the same frame anyway.