Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

This game has improved massively since last time I played. Well done on all the new features and content as well as the QoL stuff I am seeing in this build.

It might be just a little bit addicting (I saw after playing for almost 2 hours and missing my bedtime).

I think it's still sometimes hard to tell what a skill will actually do, but that's a function of having so many effects and skills with proc chances and whatnot. I don't even know how to suggest improving that at this point.

Other than info overload and some occasionally unforgiving RNG, I didn't find any friction points that significantly reduced my enjoyment of the game.

Thank you so much for playing and for the feedback moogle!

I'll work on brainstorming some methods of improving effect clarity.

If there's anything in the RNG area you'd like changed, please let me know.

(+1)

I think the RNG thing is just part of the genre but I'll certainly pop back in if I think of anything later on.

BTW did you decide on a title, from what I am seeing?

I see, and yes this is the title (at least for now). If you have any ideas though, please let me know.

(+2)

As mentioned, I've been brainstorming how to better show what effects do without having to hover over them.

Thoughts on this to help summarize effects?


(+1)

I like that approach. Hopefully none of the effects are too complex (from what I've seen so far should be OK)