Decided to write a review on some of the things I noticed in my last run:
Cards:
- Card Forge: Good concept but seems to be a bit too weak at the moment. My idea to improve it is to either make it free to discard the blades to it effectively swapping the blade for a new card or to increase the drawn cards to two.
-Training Course: +1 damage to a single summon also feels a bit too weak at the moment to use. My idea to improve it is to either make it apply to more than one summon (whether that be all summons like Thorn Growth does which might be a bit overpowered or a +1 increase to a random 2-3 units) or to increase it from +1 to something like a +2 or +3.
-Fuzzy Armor: It seems like it would be good in a situation where you would need it but it’s not often that such a situation would arise making it a card that’s good but hard to ever use. The only idea I have to improve it is to have it able to go over the max health with a limit of around +10 added each use and have it only be able to be used once per battle though that may be too big of a change.
-Clay Golem: A bit weak compared to other allies you can obtain. My idea to improve it is to either give it +1 damage or to halve its health and have it summon two on play.
-Ethereal Deck: The cards it creates are good but using it derails your entire build up till this point making it tough to use even if you are aiming to use it from the beginning. My idea to improve it is to either have it add to/replace your hand or for it to add to your deck instead of replacing it.
-Royal Flush: I haven’t tried it yet but based on the description it sounds like it would heal an average of 4 health when using it while plenty of other items (Juicy Steak, Bread, Vampire Blade, etc) could do similar or better without discarding the entire hand. My idea to improve it is either to have it heal 3 per card making it an average of 8-12 or to have it heal based on your number of cards without discarding.
-Tall Shield: Pretty good but I would up the ally shield gain by one.
Enemies:
-Swooping Gull: It discarding your hand doesn’t seem to matter much, maybe in some builds it could be a big problem but it seems to help more often than hurt.
Bugs/Mistakes:
- If an ally dies while you have it enlarged it turns the screen dark and makes most stuff no longer intractable, luckily it’s easy to fix just by going into the pause menu and back.
- Snowball card use’s Mitosis art. I don’t know if it does this when you actually get the card but that’s what shows up when you unlock the card.
-Warrior Rabbit has the ability to summon itself but when the new rabbit is drawn it doesn’t summon another unit itself. I don't know if this is intentional or not..
Edit:
-Wooden Boomerang has overlapping text.
Areas:
-Cave: It seems a bit easier than the forest mainly due to the boss. My idea to improve this is to make the cave boss a bit tougher, i'll provide a further detailed method on how the boss could be made tougher once I battle it again. (I mainly play forest for the extra challenge though so I may have just been really lucky every time I went cave..)
Edit: Thought I should mention that although this comment is only talking about the bad stuff this game is phenomenal and I have absolutely loved playing it. 10/10 game you got here.