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Eaurufu

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A member registered Feb 15, 2022

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(1 edit)

I broke the game with grandpa's ashes, 10/10. :] (Note, This is not due to a bug i'm just dum)

Review two, Not as much as before but that was all the obvious stuff so now it's a bit tougher to find qualms with anything, that is a good thing though.

Cards:
-Card Launcher: It’s just a knife build/arrow cannon but worse. My idea to improve it is either to have it also redraw your hand after shooting or to change it to a summon which you can feed cards for no energy cost to attack which takes health off of it each use like with healthcare, it could also be fed coins instead of cards but at that point this is just a whole new card idea XD. 

Enemies:
-Centipede Spy: Good unit but it could use a slight increase in chance to summon another unit as often times I kill it before it even gets the chance.
-Bear Boss: It was admittedly more difficult than I remembered it being but it still felt a bit weaker than the raccoon trio boss. My idea to improve it is either to give it a slight buff to it’s health/damage or we could go the cooler but unnecessary route which is to give it a large health buff and slight damage buff and have it start out sleeping and it wake up after it gets to around half health, this gives the player time to prep for the largely buffed boss. The sleeping phase could also make it slightly cheesable by just getting a crazy high shield amount before dealing the damage but that could be easily fixed by having the extra shield damage amount scale with the amount of shield the player has. As I said this is the cool route but it’s highly unnecessary XD.
-Raccoon Trio Boss: Since I came up with a two phase boss battle for the bear boss, I thought I may as well come up with some for the raccoon trio boss as well in case you decide to choose that route. First Idea (Semi-Meme Idea): Three raccoons in a trenchcoat (with like 99 health). Deals high damage every turn for three turns before going into phase two where it turns into the normal three raccoons that we normally see. The first phase is just a survival phase and will likely leave the player weakened for the second phase. Second Idea: I don’t have a second idea cause three raccoons in a trench coat is pretty cul.
-I can also come up with an idea for the Swooping Gull but i’m not going to do that quite yet as I don’t know if you’ll even use any of the phase ideas XD. If you like the phase ideas feel free to ask for changes to ‘em and if you want me to write a 2-3 phase battle for the Swooping Gull I'll get right on it. I kinda got carried away with the phase battle ideas lol.. 

Seems fine to me, only thing that i'd consider a bit complicated would be bows with projectiles but even that isn't all too complicated. (although adding a mention on projectiles that it needs a bow to shoot it could be helpful for beginner players)  

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Decided to write a review on some of the things I noticed in my last run:

Cards:
- Card Forge: Good concept but seems to be a bit too weak at the moment. My idea to improve it is to either make it free to discard the blades to it effectively swapping the blade for a new card or to increase the drawn cards to two.
-Training Course: +1 damage to a single summon also feels a bit too weak at the moment to use. My idea to improve it is to either make it apply to more than one summon (whether that be all summons like Thorn Growth does which might be a bit overpowered or a +1 increase to a random 2-3 units) or to increase it from +1 to something like a +2 or +3. 
-Fuzzy Armor: It seems like it would be good in a situation where you would need it but it’s not often that such a situation would arise making it a card that’s good but hard to ever use. The only idea I have to improve it is to have it able to go over the max health with a limit of around +10 added each use and have it only be able to be used once per battle though that may be too big of a change.  
-Clay Golem: A bit weak compared to other allies you can obtain. My idea to improve it is to either give it +1 damage or to halve its health and have it summon two on play. 
-Ethereal Deck: The cards it creates are good but using it derails your entire build up till this point making it tough to use even if you are aiming to use it from the beginning. My idea to improve it is to either have it add to/replace your hand or for it to add to your deck instead of replacing it. 
-Royal Flush: I haven’t tried it yet but based on the description it sounds like it would heal an average of 4 health when using it while plenty of other items (Juicy Steak, Bread, Vampire Blade, etc) could do similar or better without discarding the entire hand. My idea to improve it is either to have it heal 3 per card making it an average of 8-12 or to have it heal based on your number of cards without discarding. 
-Tall Shield: Pretty good but I would up the ally shield gain by one.

Enemies:     
-Swooping Gull: It discarding your hand doesn’t seem to matter much, maybe in some builds it could be a big problem but it seems to help more often than hurt.  

Bugs/Mistakes:
- If an ally dies while you have it enlarged it turns the screen dark and makes most stuff no longer intractable, luckily it’s easy to fix just by going into the pause menu and back.
- Snowball card use’s Mitosis art. I don’t know if it does this when you actually get the card but that’s what shows up when you unlock the card. 
-Warrior Rabbit has the ability to summon itself but when the new rabbit is drawn it doesn’t summon another unit itself. I don't know if this is intentional or not..
Edit: 
-Wooden Boomerang has overlapping text.

Areas: 

-Cave: It seems a bit easier than the forest mainly due to the boss. My idea to improve this is to make the cave boss a bit tougher, i'll provide a further detailed method on how the boss could be made tougher once I battle it again.  (I mainly play forest for the extra challenge though so I may have just been really lucky every time I went cave..) 

Edit: Thought I should mention that although this comment is only talking about the bad stuff this game is phenomenal and I have absolutely loved playing it.  10/10 game you got here. 

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Just made a gurl : )