Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

Day 1 + Day 2

Stuff I did on the first few days:

- did some basic animations and linked animations to key input
- had fish spawn off screen and move towards the dog cat
- learned how to use prefabs instead of just throwing sprites around
- created trigger colliders that apply random force to the fish on key input
- adjusted speed of the fish

Stuff that's next:
- smack some sense into my dang tablet
- start figuring out how to keep track of the score, and start balancing the speed of the game and how hard/easy it should be... maybe try a difficulty setting?
- learn how to do a start menu and also look into a short story intro cutscene
- collisions are a little wonky and I fixed it a little... but it's still a bit spotty sometimes, idk colliders are hard

Aaaand that's it. This is my first ever Unity game and I think I'm making pretty good progress, though of course that'll change during the weekday :P

To end it off here's a gif of dog cat smacking the shit out of some fish.


POW!! POW POW POW!!!!