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Well that's a fun little game you have there!
I've stumble upon a few bugs tho, I lost against the Kitsune on my first run, and when I attended my second, I still had the random but powerful magic attacks mage in my roster, so I had three characters from the beginning.
Plus she had still every skills (pretty much all of them, except the powered up strike but use gold skill) I had bought her at the shop in my previous run.
She only had a few of her hp tho, so it was as if her respawn after having die to the final boss, had override the fact that this was a new run.
She also kept her levels from the previous run, that I had only enhanced through the fighting additional mini bosses event.
By curiosity I chose to unlock her again when reaching the third stage, and it totally reset her.
Once I had beat the Kitsune, it told me that I had unlocked the final cg, but when I tried to open it in the menu, despite showing as accessible, it immediately kicked me back to the gallery without letting me see the cg.
Anyway, I wish you a wonderful day!

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Thank you for the bug report, I think I have a general idea what could be causing the bug with Hanako staying in your party, so that shouldn't be a difficult fix, if my suspicions are correct.

As for Lady Kumiko's CG I'm a little surprised since something like that probably comes up during testing. It's even weirder that it shows it as accessible but then doesn't show you the scene. I'll investigate and see what could be causing this, but this one might be a bit of a harder nut to crack.

Either way, I'm glad you enjoyed the game!

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There also was something that I realised mid way through, I only used the first selectable damage dealer character ability to increase dodge rate once, and it kept being active for the rest of the run. So it would either be an error in the ability description, or simply that the trigger that turn the ability effect down at the end of each fight isn't working, I believe. Thank you for your answer! You truly seem passionate about your game, and I can't wait to see the results!

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Oh, I assume you're talking about Haru's "Blur" ability. The wording was correct, it was indeed a trigger issue. The Removal Conditions for the Dodge Rate state didn't have "Remove at Battle End" ticked. Whoops!

(Haru was generally a lot less popular than Shiro as a party member, so I guess we're only coming across some of these things now)

That one needed no investigating, thankfully; I've already patched it and uploaded a fix! Thank you once again for pointing out these bugs!

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Yeah, the Shiro's heal is way better than the pesky stacking damage ability of Haru, considering that the main character is already a more than decent damages dealer. I suppose that Haru's stacking damages overlapping on her secondary ability (+3 damages after each use) throughout all the fights was meant to be?
I did manage to finish the game with her ability which enable to have better damage when her target is under 50% hp, after focusing on only leveling her up.
Sheer statistics check made me win in the end.
And sorry for not opening back the game to find the exact abilities name, looks like you strangely remember every abilities, as if you had created them or something...
Thank you for your prompt work!
I don't know how hard it is to implement in RPG MAKER, but a little statistic page could be useful for stats nerd like me, or to pin points bugs more easily by running the math.
I wish you a wonderful da- (already said that one) weekend!